![]() Intersections will automatically act as mechanisms if wired.The player can switch tracks on-the-fly by holding the ▲ Up or ▼ Down key as they travel through an intersection. Two separate intersecting track lines can be connected together into an intersection, using a hammer, which will then be capable of allowing a minecart to switch from one track to the other. Here you see that the bottom right intersection is connected, but the one to the left of that is not connected. It is difficult to spot that the lower right connection is not connected. Showing the 4 types of track intersections. The bumper state resembles a metal fence, and causes the minecart to reverse direction on impact.Fall damage will be incurred as usual, if there is a sufficient fall after leaving the tracks, unless the cart lands on Minecart Tracks again. The open state resembles ordinary track, and causes the minecart to run off the track.When mining a track block in the middle of an existing continuous track run, both new end blocks will be in this state. This is the default state of the final track tile when placed, and the state of track ends that were naturally-placed during world generation. The closed state resembles a wooden fence, and causes the minecart to stop harmlessly when reached.The final track tile can be shaped using a hammer, which will cause it to cycle through closed, open, and bumper states. When the end of the track is reached, the minecart will follow one of three behaviors, depending on the state of the final track tile. It will only dig horizontally (not diagonally), and will only work below Surface level. The player must be carrying both the tracks to lay, and a pickaxe or drill of sufficient power for the blocks to be mined. ![]()
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